Tweak your camera wiev

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Tweak your camera wiev

Post  DizzeSANDO on Fri Oct 17, 2008 6:59 pm

If you want to have better camera wiev and see more action... get your camera tweaked.
This is the guide how to do it.

#1. go to your Tales of Pirates/scripts/lua
#2. open CameraConf.clu in any text editor
#3. and replace the existing code with following...

Code:

C_NORMAL    = 0  --ŐýłŁÄŁĘ˝ 
C_NEAR      = 1  --Ć«˝üÄŁĘ˝  ľŕŔë±ČŐýłŁÄŁĘ˝Ć«˝ü
C_HIGHSPEED = 2  --¸ßËŮÄŁĘ˝  ąĚ¶¨ľµÍ·, ˛»żÉĐýת
C_SHIP      = 3  --şŁÉĎÄŁĘ˝  ÔÚ´¬ÉĎ, ľŕŔëşÜÔ¶

CLU_Call("CameraRangeXY", C_NORMAL, 75, 30)
CLU_Call("CameraRangeZ", C_NORMAL, 20, 60)
CLU_Call("CameraRangeFOV", C_NORMAL, 25, 30)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 60, 55)

CLU_Call("CameraRangeXY", C_NEAR, 28, 39.5)
CLU_Call("CameraRangeZ", C_NEAR, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NEAR, 17, 20)
CLU_Call("CameraEnableRotate", C_NEAR, 1)
CLU_Call("CameraShowSize", C_NEAR, 34, 34)

CLU_Call("CameraRangeXY", C_HIGHSPEED, 40, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 0)
CLU_Call("CameraShowSize", C_HIGHSPEED, 42, 42)

CLU_Call("CameraRangeXY", C_SHIP, 75, 30)
CLU_Call("CameraRangeZ", C_SHIP, 20, 60)
CLU_Call("CameraRangeFOV", C_SHIP, 25, 30)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 60, 55)

--ÖŘжÁȡľµÍ·˛ÎĘýĹäÖĂÎÄĽţ
function LoadCameraConfig()
 
end

the one above is the best one for me.. if you want you can try out different tweaks too.. here it goes
Code:

C_NORMAL = 0 --Oy??A?E?
C_NEAR = 1 --?«?uA?E? ?aAe±EOy??A?E??«?u
C_HIGHSPEED = 2 --??EUA?E? ?I??µI·, ?»?E?y??
C_SHIP = 3 --??EIA?E? OU?EI, ?aAe?UO

CLU_Call("CameraRangeXY", C_NORMAL, 45, 36.5)
CLU_Call("CameraRangeZ", C_NORMAL, 7.5, 62)
CLU_Call("CameraRangeFOV", C_NORMAL, 54, 20)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 55, 55)

CLU_Call("CameraRangeXY", C_NEAR, 28, 39.5)
CLU_Call("CameraRangeZ", C_NEAR, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NEAR, 17, 20)
CLU_Call("CameraEnableRotate", C_NEAR, 0)
CLU_Call("CameraShowSize", C_NEAR, 34, 34)

CLU_Call("CameraRangeXY", C_HIGHSPEED, 40, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 0)
CLU_Call("CameraShowSize", C_HIGHSPEED, 42, 42)

CLU_Call("CameraRangeXY", C_SHIP, 40, 45)
CLU_Call("CameraRangeZ", C_SHIP, 25, 43)
CLU_Call("CameraRangeFOV", C_SHIP, 6, 26)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 54, 54)

--ÖŘжÁȡľµÍ·˛ÎĘýĹäÖĂÎÄĽţ
function LoadCameraConfig()
 
end

---------------------------------------------------------

C_NORMAL = 0 --Oy??A?E?
C_NEAR = 1 --?«?uA?E? ?aAe±EOy??A?E??«?u
C_HIGHSPEED = 2 --??EUA?E? ?I??µI·, ?»?E?y??
C_SHIP = 3 --??EIA?E? OU?EI, ?aAe?UO

CLU_Call("CameraRangeXY", C_NORMAL, 45, 45)
CLU_Call("CameraRangeZ", C_NORMAL, 25, 43)
CLU_Call("CameraRangeFOV", C_NORMAL, 6, 26)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 55, 55)

CLU_Call("CameraRangeXY", C_NEAR, 45, 45)
CLU_Call("CameraRangeZ", C_NEAR, 25, 43)
CLU_Call("CameraRangeFOV", C_NEAR, 6, 26)
CLU_Call("CameraEnableRotate", C_NEAR, 1)
CLU_Call("CameraShowSize", C_NEAR, 55, 55)

CLU_Call("CameraRangeXY", C_HIGHSPEED, 45, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 1)
CLU_Call("CameraShowSize", C_HIGHSPEED, 55, 55)

CLU_Call("CameraRangeXY", C_SHIP, 45, 45)
CLU_Call("CameraRangeZ", C_SHIP, 25, 43)
CLU_Call("CameraRangeFOV", C_SHIP, 6, 26)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 55, 55)

--ÖŘжÁȡľµÍ·˛ÎĘýĹäÖĂÎÄĽţ
function LoadCameraConfig()
 
end

---------------------------------------------------------

C_NORMAL = 0 --Oy??A?E?
C_NEAR = 1 --?«?uA?E? ?aAe±EOy??A?E??«?u
C_HIGHSPEED = 2 --??EUA?E? ?I??µI·, ?»?E?y??
C_SHIP = 3 --??EIA?E? OU?EI, ?aAe?UO

CLU_Call("CameraRangeXY", C_NORMAL, 45, 45)
CLU_Call("CameraRangeZ", C_NORMAL, 25, 43)
CLU_Call("CameraRangeFOV", C_NORMAL, 6, 26)


CLU_Call("CameraEnableRotate", C_NORMAL, 0)
CLU_Call("CameraShowSize", C_NORMAL, 55, 55)

CLU_Call("CameraRangeXY", C_NEAR, 45, 45)
CLU_Call("CameraRangeZ", C_NEAR, 25, 43)
CLU_Call("CameraRangeFOV", C_NEAR, 6, 26)
CLU_Call("CameraEnableRotate", C_NEAR, 0)
CLU_Call("CameraShowSize", C_NEAR, 55, 55)

CLU_Call("CameraRangeXY", C_HIGHSPEED, 45, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 0)
CLU_Call("CameraShowSize", C_HIGHSPEED, 55, 55)

CLU_Call("CameraRangeXY", C_SHIP, 45, 45)
CLU_Call("CameraRangeZ", C_SHIP, 25, 43)
CLU_Call("CameraRangeFOV", C_SHIP, 6, 26)
CLU_Call("CameraEnableRotate", C_SHIP, 0)
CLU_Call("CameraShowSize", C_SHIP, 55, 55)

--ÖŘжÁȡľµÍ·˛ÎĘýĹäÖĂÎÄĽţ
function LoadCameraConfig()
 
end

---------------------------------------------------------

enjoy the game with new camera wiev bounce

DizzeSANDO

Posts : 6
Join date : 2008-10-17

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